A Tutor Agent for MOBA Games
نویسندگان
چکیده
Digital games have become a key player in the entertainment industry, attracting millions of new players each year. In spite of that, novice players may have a hard time when playing certain types of games, such as MOBAs and MMORPGs, due to their steep learning curves and not so friendly online communities. In this paper, we present an approach to help novice players in MOBA games overcome these problems. An artificial intelligence agent plays alongside the player analysing his/her performance and giving tips about the game. Experiments performed with the game League of Legends show the potential of this approach.
منابع مشابه
MOBA: a New Arena for Game AI
Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few works that explore MOBA as a testbed for AI Research. In this paper we present and discuss the main features and opportunities offered by MOBA games to Game ...
متن کاملImpulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
Background and aims Multiplayer Online Battle Arena (MOBA) games have become the most popular type of video games played worldwide, superseding the playing of Massively Multiplayer Online Role-Playing Games and First-Person Shooter games. However, empirical studies focusing on the use and abuse of MOBA games are still very limited, particularly regarding impulsivity, which is an indicator of ad...
متن کاملThe Development of Educational Games Supported by a Pedagogical Tutor Agent
New technologies of information provide facilities for the didactic means of education. This article presents the development of two educational games supported by agents that help students during their interaction with the games. The proposed agent is based on a pedagogical concept that seeks to respect students’ individual development and learning. The educational games are: “Password Game”, ...
متن کاملIdentifying patterns in combat that are predictive of success in MOBA games
Multiplayer Online Battle Arena (MOBA) games rely primarily on combat to determine the ultimate outcome of the game. Combat in these types of games is highly-dynamic and can be difficult for novice players to learn. Typically, mastery of combat requires that players obtain expert knowledge through practice, which can be difficult to concisely describe. In this paper, we present a data-driven ap...
متن کاملDecision support of Bad Player Identification in MOBA Games using PageRank based Evidence Accumulation and Normal Distribution based Confidence Interval
On-line game service is the hottest game genre today, and one of major on-line game is MOBA (multiplayer online battle arena) game. In MOBA games, the collaboration of team players and team strategy are vital elements together, besides the individual player's game control capability. Thus important issue for the MOBA service providers is to detect bad players showing abnormal plays or appearanc...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- CoRR
دوره abs/1706.02832 شماره
صفحات -
تاریخ انتشار 2017